
MAPDESIGN

Symmetric Map Design:
Symmetric map design is when a game’s map is perfectly mirrored along a central axis, with each side being a near-identical reflection of the other. This type of map design is often used in multiplayer games to ensure that each team has a fair and equal playing field, as both teams have access to the same resources, terrain, and strategic positions. Symmetric maps tend to be more straightforward and balanced, with both sides having equal opportunities to win.
Asymmetric Map Design:
Asymmetric map design is when a game’s map is intentionally designed to be imbalanced, with each side having different strengths and weaknesses. This type of map design is often used to create a more dynamic and challenging gameplay experience, as players need to adapt to the unique conditions of each side. Asymmetric maps tend to require more strategy and creativity to win, as players must use their resources and terrain to their advantage.


Open-World Map Design:
Open-world map design is when a game’s map is vast and expansive, with a large amount of space for players to explore and interact with. This type of map design is often used in adventure or role-playing games, where players can roam freely and discover new areas, items, and quests. Open-world maps tend to offer a high level of player freedom and immersion, as players can choose their own path and playstyle.
“Hose-Level” Map Design:
“Hose-Level” map design is when a game’s map is narrow and linear, with a clear path for players to follow. This type of map design is often used in action or narrative-driven games, where players need to progress through a series of levels or set pieces to advance the story or reach their objective. Hose-level maps tend to be more focused and directed, with a clear sense of pacing and progression.

